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Digital Artillustrated survey of contemporary digital art forms
Digital technology has revolutionized the way art is now produced and viewed. Traditional forms such as painting, photography and sculpture have been transformed by digital techniques.
Entirely new forms such as software art, digital installations, and
virtual reality have emerged, and they are now collected by
major museums, institutions, and private collectors.
Most of the time her exposition is clear and straightforward, but now and again it does keep slipping into the style of Art School gobbledygook to which commentators on modern art seem irresistibly drawn: "Suggesting antagonisms, the project explores the concept of different poles in dataspace and the ways in which various forms of information can materialize in a dynamic matrix."Whilst it is unfair to judge these complex works from a text description of them on the page, plus a screenshot, it seems that many of them go down tempting but false avenues of discovery and innovation. Randomness, interactivity, or simultaneously viewing events from different points of the globe have no intrinsic connection with art - though it is understandable that people should want to exploit such possibilities. 'Allowing the viewer to select/mix/choose' is a false avenue. Works of art are almost always the finished products of one person which we are invited to contemplate. Exploiting the possibilities of the Web and Flash animations seem much more promising routes to me. Time will tell. Real artists will be grappling with these new digital possibilities right now - musicians making symphonies in their back bedrooms, Flash animators making the next generation of films. The last part of the book deals with the various forms in which digital art is popularly manifest - artificial intelligence, telepresence and robotics, data visualisation and mapping, hypertextual narratives, and of course gaming. She includes an excellent lists of artists' web sites, digital arts organizations, networks, museums, and festivals, plus a select bibliography. Despite any reservations I might have expressed here, this is an extraordinarily wide-ranging and thorough investigation of what is going on in digital art right now. She discusses all the key artists and works, as well as issues such as the collection, presentation and preservation of digital art, the virtual museum, and ownership and copyright. Very good value. © Roy Johnson 2004 [other MULTIMEDIA books] Christiane Paul, Digital Art, London: Thames and Hudson, 2003, pp.224, ISBN 0500203679 |
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