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Pause and Effectthe art of interactive narrativetelling stories in visual media This book examines the intersection of storytelling, visual arts, new media, and interactivity. It's a mixture of a little theorising with plenty of practical examples.
This is a shame, because theoretical reflections on new media design would be very welcome - but here there is the sense of someone struggling with issues which even literary theorists have sorted out long ago. He does look at some interesting examples of narrative art - religious paintings and tablets. But when you think about it, the traditional narrative painting is 'cheating' in terms of conveying a new story. Viewers of 'The Annunciation' already knew the sequence of events when they saw the depiction of them in two dimensions. There are some interviews with designers of multimedia and interactive events, plus case studies which feature contemporary games designers. He also covers interesting reports of experiments which seek to blend digital genres. Probably the best part of the book however is where he offers reflections on narrative and architecture, second-person point of view, and 3D virtual reality. This is a publication which will appeal to people who want to pursue ideas about narrative theory. Web designers and new media buffs will certainly pick up some new lines of investigation to think about. © Roy Johnson 2002 [more DESIGN books] Mark Stephen Meadows, Pause and Effect: the art of interactive narrative, Indianapolis (IN): New Riders, 2003, pp.257, ISBN 0735711712 |
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